Mortal Kombat 2011: Moves List

 

UPDATE: ”MORTAL KOMBAT 2011 COMING OUT FOR PC (Rumor)

 

YOU CAN ALSO DOWNLOAD THESE MOVES IN PDF FORMAT FOR PRINTING: Download Moves List.

Update:  For Better Printable option check this out. (Thanks to Fatal_Wizkid)

Here is a complete moves list for all available characters in the new Mortal Kombat title. For combos to your favorite character do check our other guide here.

Update:

  • Added Freddy’s moves to the list.
  • Added Rain’s moves to the list.
  • Added Kenshi’s moves to the list.
  • Added Skarlet’s moves to the list.

Note the following before reading ahead:

  • Goro, Kintaro and Shao Khan are only playable via the Xbox 360 hack. For more information go here.
  • You can only do Babalities if you do not block any attacks in the final round. Hitting the block button is fine as long as you don’t block an incoming attack.

Controls Key For Xbox 360 & PS3

X/Square: FP (Front Punch)
Y/Triangle: BP (Back Punch)
A/Cross: FK (Front Kick)
B/Circle: BK (Back Kick)

U: Up/Jump
D: Down/Crouch
F: Forward
B: Back

LB/L1: Tag
RB/R1: TH (Throw)
LT/L2: FL (Flip)
RT/R2: BL (Block)

Dash (Forward): F,F
Dash (Backward): B,B

Uppercut: D+BP
Sweep: B+BK

Special Move Enhancer: Special Move+BL
Kombo Breaker: F+BL
X-Ray Attack: FL+BL


Distance Required To Perform Finishers

Check the image below to get a better understanding of what distance you should be from your opponent to be able to execute your finishing moves.

Black: Far
Red: Jumping Distance
Green: Sweeping Distance
Blue: Close


Baraka

Origin: Tarkatan
Alignment: Evil
Story: Baraka is the fiercest of the Tarkatans, vicious nomadic mutants from the wastes of Outworld. Like all Tarkatan males, he joined Shao Kahn’s army once he came of age and survived the brutal Ritual of Blood. He gained the rank of Enforcer after single-handedly defeating a rebel faction. His loyalty and strength makes him a favorite of the emperor.

Special Moves

  • Blade Charge: D, F, BP
  • Blade Fury: B, B, FP
  • Blade Spark: D, B, BP
  • Blade Spin: D, B, FK
  • Slicer: D, F, FP

Fatalities

  • Fatality 01 – Up The Middle: B, F, D, F, FP (Sweeping Distance)
  • Fatality 02 – Take A Spin: F, F, D, D, FK (Sweeping Distance)
  • Babality: F, B, F, BK (Jumping Distance)
  • Brutality:
  • Stage: D, D, D, D, FK

Cyber Sub-Zero

Origin: Unknown
Alignment: Good
Story: Unknown

Special Moves

  • Dive Kick – Close: (D+FK)
  • Dive Kick – Mid: (D+BK)
  • Ice Ball: D, F, FP
  • Ice Parry: D, B, BP
  • Ice Bomb – Close: B, B, FK
  • Ice Bomb – Far: B, F, F, FK
  • Ice Bomb – Mid: F, F, FK
  • Slide: B, F, BK
  • Teleport: D, B, FP

Fatalities

  • Fatality 1 – Kold Fusion: D, B, D, F, BP (Jumping Distance)
  • Fatality 2 – Brain Freeze: D, D, B, D, FP (Jumping Distance)
  • Babality: D, F, B, BL (Jumping Distance)
  • Brutality:
  • Stage: D, D, U, BL

Cyrax

Origin: Earthrealm
Alignment: Good
Story: A skilled Motswana warrior, Cyrax relies on his natural fighting ability, his chi, to carry out Lin Kuei missions. He is proud to serve but when the Grand Master initiates a program to convert the clan into cyborgs, Cyrax resists. He is reluctant to lose his humanity which he believes is more effective than any mechanical augmentation. He has contemplated leaving the clan but such a decision means death at the hands of his former comrades. No one leaves the Lin Kuei.

Special Moves

  • Air Throw: D, F, FP
  • Bomb Toss – Close: B, B, BK
  • Bomb Toss – Far: B, B, F, BK
  • Bomb Toss – Mid: F, F, BK
  • Buzz Saw: B, F, BP
  • Green Net: B, B, FK
  • Launching Kick: D, F, FK
  • Teleport: D, B, FP

Fatalities

  • Fatality 01 – Buzz Kill: F, D, F, B, BP (Close)
  • Fatality 02 – Nothing But Net: B, D, B, F, FP (Jumping Distance)
  • Babality: D, F, B, BP (Jumping Distance)
  • Brutality:
  • Stage: D, U, Block

Ermac

Origin: Outworld
Alignment: Evil
Story: As punishment for resisting Shao Kahn’s claim to the realm of Edenia, the souls of the vanquished were torn from their bodies and fused together to form the being now known as Ermac. Bent to Shao Kahn’s will, Ermac is his foremost enforcer. The essences of so many souls bound together give Ermac immense telekinetic powers.

Special Moves

  • Ground Slam: D, D, U
  • Hado-Fireball: D, B, BP
  • Teleport Punch: D, B, BK
  • Telekinetic Push: B, D, FP
  • Telekinetic Slam: D, B, FP

Fatalities

  • Fatality 01 – Mind Over Splatter: D, U, D, D, BL (Jumping Distance)
  • Fatality 02 – Pest Control: F, B, F, D, BK (Jumping Distance)
  • Babality: D, D, B, D, BP (Jumping Distance)
  • Brutality:
  • Stage: D, U, D, D, FK

Freddy Krueger

Origin: Earthrealm
Alignment: Evil
Story: A malevolent spirit of the Dream Realm, Freddy Krueger preys on the souls of the living as they sleep. When Shao Kahn began to steal Earthrealm’s souls – souls Freddy considered his own – Freddy battled the emperor in the Dream Realm. But Shao Kahn’s will was too strong. He pulled Freddy into the real world, where he was mortal, and defeated him. A badly injured yet determined Freddy fitted both his hands with demonically enhanced razor gloves. Once he has killed Shao Kahn he will find a way back to the Dream Realm, where he will torment Earthrealm’s souls for eternity.

Special Moves

  • Dream Shift Away: D, B, FK
  • Dream Shift Towards: D, F, FK
  • Freddy Fingers: D, B, BP
  • Glove Toss: B, F, BP
  • Hell Spike Close: D, B, FP
  • Hell Spike Far: D, B, F, FP
  • Hell Spike Medium: D, F, FP
  • Sweet Dreams: D, F, BK

Fatalities

  • Fatality 01 – Tell Em Freddy Sent Ya: B, F, D, D, FP (Jumping Distance)
  • Fatality 02 – Welcome To My Nightmare:: D, U, F, B, BL (Sweeping Distance)
  • Babality: B, F, D, FP (Jumping Distance)
  • Brutality:
  • Stage: F, D, D, FK (Varies)

Goro

Origin: Outworld
Alignment: Evil
Story: Prince Goro has brought much honor to the Shokan race by serving Shao Kahn. His bloody achievements include crushed rebellions and conquered provinces. During the past 500 years he has been celebrated for winning the last nine Mortal Kombat tournaments for Outworld. Should he defeat Earthrealm’s champion this time, he will become more than legendary. His victory is assured. There are none in Earthrealm who can withstand the might of Goro.

Special Moves

  • Arm Spin: B, F, BK
  • Fireball: D, F, FP
  • Goro Grab: D, F, BP
  • Ground Pound: D, B, FK
  • Stomp: D, B, BK
  • Taunt: B, F, FK

Fatalities

  • Fatality 01 – Torn Apart: U, U, U, U, FP (Close)
  • Fatality 02 – Body Rip: U, U, U, U, BP (Close)
  • Babality:
  • Brutality:
  • Stage:

Jade

Origin: Edenia
Alignment: Evil
Story: An assassin for Shao Kahn, Jade has earned a reputation as an agile and stealthy warrior. Her family was Edenian nobility and served the emperor once he conquered their realm, giving Jade to him as tribute when she was a child. After years of rigorous training in the art of kombat, Shao Kahn awarded her the position of Bodyguard to Princess Kitana. Over the centuries she and Kitana have become close friends, which makes Jade’s secret orders from Shao Kahn painful to accept: Should Kitana’s loyalty falter, Jade must kill her friend.

Special Moves

  • Glow Kick: D, F, BK
  • Overhead Staff: D, B, BP
  • Razor – High: D, B, FP
  • Razor – Low: D, F, FK
  • Razor – Medium: D, F, FP
  • Shadow Flash: B, F, FK
  • Staff Grab: D, F, BP

Fatalities

  • Fatality 01 – Head-A-Rang: U, U, D, F, FP (Far)
  • Fatality 02 – Half Mast: B, D, B, D, BK (Sweeping Distance)
  • Babality: D, D, F, D, BK (Jumping Distance)
  • Brutality:
  • Stage: B, F, D, BL

Jax

Origin: Earthrealm
Alignment: Good
Story: A decorated member of the U.S. Special Forces and a formidable close-kombat warrior, Major Jackson Briggs’ current mission is to bring down the notorious criminal organization known as the Black Dragon. With Lieutenant Sonya Blade, he has seized many of their weapons caches. But when a trusted informant, Kano, was revealed to be a high-ranking member of the Black Dragon, Jax made Kano’s capture his priority.

Special Moves

  • Air Gotcha Grab: D, B, FP
  • Air Throw: TH
  • Dash Punch: D, B, BP
  • Energy Wave: D, B, BP
  • Gotcha Grab: D, F, FP
  • Ground Pound – Close: D, B, FK
  • Ground Pound – Far: D, B, F, FK
  • Ground Pound – Medium: D, F, FK
  • Overhead Smash: D, U, BK

Fatalities

  • Fatality 01 – Smash And Grab: B, F, F, B, BP (Close)
  • Fatality 02 – Three Points: F, F, B, D, FK (Sweeping Distance)
  • Babality: D, D, D, FK (Jumping Distance)
  • Brutality:
  • Stage: D, F, D, FP

Johnny Cage

Origin: Earthrealm
Alignment: Good
Story: There is no greater martial arts movie star than Johnny Cage. Films such as “Dragon Fist”, “Time Smashers” and “Citizen Cage” have made him one of the most highly paid actors in Hollywood. But there is more to Johnny than even he knows. He is a descendant of an ancient Mediterranean cult who bred warriors for the gods — warriors who possessed power beyond that of mortals. This legacy has made Johnny Cage a star. More important, it will aid him in the battle to come.

Special Moves

  • Green Flip Kick: D, B, FK
  • Green Shadow Kick: B, F, BK
  • High Green Orb: D, B, BP
  • Low Green Orb: D, F, BP
  • Nut Punch: B, D, FP

Fatalities

  • Fatality 01 – Heads Up: F, F, B, D, FK (Close)
  • Fatality 02 – And The Winner Is: D, F, D, F, BK (Sweeping Distance)
  • Babality: F, B, F, BK (Jumping Distance)
  • Brutality:
  • Stage: D, B, F, BL

Kabal

Origin: Earthrealm
Alignment: Good
Story: Once a member of the Black Dragon clan, Kabal gave up his life of crime and put his fighting skills to more positive uses. He joined the New York City police force to kombat the underworld element he once served. This transition helped ease the pain of dark memories. But when New York was invaded he underwent another transformation–one that would afflict him physically. Severely injured in battle, he is doomed to wear a life support system forever.

Special Moves

  • Ground Saw: B, B, FK
  • Plasma Blast: B, B, FP
  • Tornado Dash: B, F, BK
  • Tornado Slam: D, B, BP

Fatalities

  • Fatality 01 – Hook Up: B, F, B, F, FP (Sweeping Distance)
  • Fatality 02 – It Takes Guts: D, D, B, F, BL (Sweeping Distance)
  • Babality: F, D, B, FK (Jumping Distance)
  • Brutality:
  • Stage: D, D, BK

Kano

Origin: Earthrealm
Alignment: Evil
Story: From weapons dealing to cold-blooded murder, his military training has made him the go-to man for the Black Dragon. But when an operation went to hell and his face horribly mutilated, Kano’s crime spree was almost ended. Ever the survivor, he used his underworld connections to find a cyberneticist capable of repairing the damage. Kano was fitted with several high-tech enhancements, most notably his eye laser. With these new weapons, Kano’s reign of terror has only just begun.

Special Moves

  • Air Throw: TH
  • Cannonball – Down: F, D, B, F
  • Cannonball – Straight: F, D, B, F
  • Cannonball – Up: D, F, BP
  • Choke: D, F, FP
  • Knife Throw: D, B, BP

Fatalities

  • Fatality 01 – Heartbreak: B, D, B, F, FP (Sweeping Distance)
  • Fatality 02 – Eat Your Heart Out: D, D, F, B, BK (Sweeping Distance)
  • Babality: F, F, D, D, FK (Jumping Distance)
  • Brutality:
  • Stage: U, U, B, FK

Kenshi

Origin: Earthrealm
Alignment: Good
Story: For years the swordsman Kenshi traveled the world in search of worthy opponents. When a mysterious elderly man named Song offered to show him the location of Sento, an ancient sword worthy of his abilities, Kenshi succumbed to pride. He followed Song to a tomb where in lay the Well of Souls. When Kenshi retrieved the sword, spirits of ancient warriors spewed forth, blinding him. Song then revealed himself to be Shang Tsung. He consumed the souls, leaving Kenshi in the dark labyrinth to die. But Sento called to Kenshi. It led him out of the tomb and revealed his lost heritage as a descendant of the warriors who had been buried there. Kenshi vowed to slay Shang Tsung and free the souls of his ancestors.

Special Moves

  • Blade Reflect: D, B, BP
  • Rising Karma: D, B, FP
  • Spirit Charge: B, F, BP
  • Tele-Flurry: B, F, FK
  • Telekinetic Slash (Far): D, B, F, BK
  • Telekinetic Slash (Close): D, B, BK
  • Telekinetic Slash (Mid): D, F, BK

Fatalities

  • Fatality 01 – Split Ends: B, F, D, F, BP (Jumping Distance)
  • Fatality 02 – Scatterbrained: U, D, U, D, BL (Jumping Distance)
  • Babality: D, B, D, FP (Jumping Distance)
  • Brutality:
  • Stage: D, F, D, FK

Kintaro

Origin: Outworld
Alignment: Evil
Story: Like Goro and Sheeva, Kintaro is of the four-armed Shokan race. Unlike his aristocratic comrades, however, he is of lower-class Tigrar lineage. As is customary when recruiting Shokan and Centaur into Shao Kahn’s service, one of each race must face each other in bloody kombat. Kintaro killed his opponent and, in an unprecedented act of bravado, roared for more Centaur blood. Centaurs leapt furiously into the ring to their demise. This savagery led Shao Kahn to appoint Kintaro his personal bodyguard.

Special Moves

  • Anti-Air Grab: D, F, FK
  • Down Fireball: D, B, FP
  • Fireball: B, F, FP
  • Flame Breath: B, F, BP
  • Shokan Grab: D, B, BP
  • Stomp: D, U, FK
  • Taunt: D, B, FK

Fatalities

  • Fatality 1 – Quad-Rip: U, U, U, U, FP (Close)
  • Fatality 2 – Reverse-Rip: U, U, U, U, BP (Close)
  • Babality:
  • Brutality:
  • Stage:

Kitana

Origin: Edenia
Alignment: Good
Story: Over 10,000 years old, Princess Kitana remembers little of her early years. Her mother, Queen Sindel, died mysteriously ages ago in Earthrealm. Most of her life she has loyally served her father, Shao Kahn, in his unending quest to conquer the realms. With her closest friend, Jade, Kitana enforces his brutal will. But there is a feeling tugging at her… a feeling that the life she has known is a deception. For the moment, Kitana dutifully works to ensure Outworld’s victory in this latest Mortal Kombat tournament.

Special Moves

  • Cutting Fan: D, F, BP
  • Fan Lift: B, B, BP
  • Fake Out Kick: D, B, BK
  • Fan Throw: B, F, FP
  • Pretty Kick: D, B, FK
  • Square Wave Punch: B, D, FP

Fatalities

  • Fatality 1 – Fan Opener: D, D, B, F, BP (Close)
  • Fatality 2 – Splitting Headache: F, D, F, B, FK (Sweeping Distance)
  • Babality: F, D, F, BK (Jumping Distance)
  • Brutality:
  • Stage: F, D, D, FK

Kratos

Origin: Earthrealm
Alignment: Good
Story: Ancient Greece knew no more bloodthirsty a warrior than Kratos, who for a time was the God of War. Mortal once more, Kratos withdrew from the ages-old clash between men and gods. But his solitude was broken when he was ripped through space and time. As the madness subsided, Kratos found himself in present-day Outworld, kneeling before Shao Kahn. To ensure his victory in Mortal Kombat, the emperor had invoked an ancient ritual, sacrificing the souls of his vanguard to summon and enslave the most powerful warrior of all time. But the spell alone could not contain Kratos, who soon regained his free will. Enraged by Shao Kahn’s arrogance, Kratos vowed to rip the warlord’s spine from his body. The God of War had returned to battle.

Special Moves

  • Apollo’s Bow: D, F, BP
  • Golden Fleece (Counter): D, B, FP
  • Head Of Helios: D, B, BP
  • Hermes Dash: B, F, BK
  • Zeus Rage: D, B, FK

Fatalities

  • Fatality 01 – Blade Of Olympus: D, D, B, F, BP (Sweeping Distance)
  • Fatality 02 – Medusa’s Gaze: D, B, D, F, FP (Jumping Distance)
  • Babality: D, F, B, BP (Jumping Distance)
  • Brutality:
  • Stage: D, D, D, FK

Kung Lao

Origin: Earthrealm
Alignment: Good
Story: Kung Lao’s ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm’s freedom. His life’s goal has been to slay Goro and win the tournament, thus restoring his family’s honor.

Special Moves

  • Dive Kick: (D+BK)
  • Ground Hat: D, B, BP
  • Hat Throw: B, F, BP
  • Whirlwind Spin: D, F, FP
  • Teleport: D, U

Fatalities

  • Fatality 1 – Hat Trick: B, F, F, B, BP (Sweeping Distance)
  • Fatality 2 – Razor’s Edge: D, D, F, B, FP (Sweeping Distance)
  • Babality: D, F, D, BP (Jumping Distance)
  • Brutality:
  • Stage: D, F, D, FK

Liu Kang

Origin: Earthrealm
Alignment: Good
Story: Orphaned at a very young age, Liu Kang was raised by Shaolin monks who taught him the way of the spiritual warrior. They soon recognized his potential as a contender for the Mortal Kombat tournament and rigorously trained him for this task. Raiden, too understood that Liu Kang was Earthrealm’s best hope for freedom and introduced him to Master Bo’ Rai Cho to further his development. Once fully trained, Liu Kang bested all challengers and earned the high honor of representing the Shaolin in the Mortal Kombat tournament. He and Raiden then embarked on their fateful journey to Shang Tsung’s island to compete in this pivotal contest.

Special Moves

  • Bicycle Kick: B, B, F, BK
  • Fireball – High: B, F, FP
  • Fireball – Low: B, F, FK
  • Flying Kick: B, F, BP
  • Parry: D, B, FP

Fatalities

  • Fatality 01 – Fist Of Flame: F, B, D, D, FK (Sweeping Distance)
  • Fatality 02 – The Beast Within: D, D, F, D, BK (Jumping Distance)
  • Babality: D, D, D, BK (Jumping Distance)
  • Brutality:
  • Stage: D, F, B, FK

Mileena

Origin: Outworld
Alignment: Evil
Story: Shang Tsung has created many abominable creatures in his Flesh Pits, but none so twisted as Mileena. A fusion of Edenian flesh and Tarkatan blood, Mileena is both beauty and beast. This dichotomy has made her mind unstable; she is prone to fits of madness and savagery. Though she has the appearance of a mature woman, she is more child than adult–a blank slate conformed to Shao Kahn’s will. Devoid of conscience or remorse, Mileena will butcher anyone to appease her beloved father.

Special Moves

  • Ground Roll: B, D, BK
  • Leaping Neckbite: B, F, BP
  • Sai Throw: B, F, FP (In air)
  • Teleport Kick: F, F, FK

Fatalities

  • Fatality 01 – Be Mine: B, F, B, F, BP (Jumping Distance)
  • Fatality 02 – Rip Off: B, F, B, D, FK (Jumping Distance)
  • Babality: D, D, F, B, BP (Jumping Distance)
  • Brutality:
  • Stage: D, D, D, FP

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