Mortal Kombat 2011: Moves List


Nightwolf

Origin: Earthrealm
Alignment: Good
Story: Nightwolf is one of few Earthrealm mortals with a strong connection to the spirit world. A powerful Native American shaman, he is guided by the empyrean forces and communes with divine beings such as Haokah, known to the East as Raiden. Nightwolf’s devotion allows the Spirits to work through him, granting him unnatural long life and ethereal weapons to kombat the darkness that threatens mortal kind. In the coming crisis, however, it is not Nightwolf’s arsenal that will alter fate. His faith in the Spirits will inspire those who have lost hope.

Special Moves

  • Axe Swing: D, F, FP
  • Arrow Shot: D, B, FP
  • Choke: D, F, BP
  • Lightning: D, B, FK
  • Reflect: D, B, BP
  • Shoulder: F, F, BK

Fatalities

  • Fatality 01 – Little Off The Top: D, F, D, B, BK (Jumping Distance)
  • Fatality 02 – Ascension: D, D, F, B, FP (Sweeping Distance)
  • Babality: F, B, F, B, FP (Jumping Distance)
  • Brutality:
  • Stage: D, D, D, BL

Noob Saibot

Origin: Earthrealm
Alignment: Evil
Story: Noob Saibot’s origins are unknown, but he is likely a revenant: a fallen warrior resurrected by the Netherrealm sorcerer Quan Chi to fulfill a dark objective. Noob has been assigned to aid Shao Kahn in his acquisition of Earthrealm. A faithful servant and a recent addition to the Brotherhood of Shadow, he will obey his master, Quan Chi, and complete his mission. But he is biding his time. Noob Saibot has a dark objective of his own.

Special Moves

  • Black Hole – Above: D, B, BP
  • Black Hole – Behind: D, F, BP
  • Black Hole – In Front: D, B, F, BP
  • Ghostball: D, F, FP
  • Shadow Charge: D, F, FK
  • Shadow Upknee: D, B, FK
  • Shadow Slide: B, F, BK
  • Teleport Slam: D, U

Fatalities

  • Fatality 01 – Make A Wish: B, F, B, D, BK (Sweeping Distance)
  • Fatality 02 – As One: D, D, B, D, BL (Sweeping Distance)
  • Babality: F, U, F, FP (Jumping Distance)
  • Brutality:
  • Stage: F, D, F, BL

Quan Chi

Origin: Netherrealm
Alignment: Evil
Story: The Netherrealm has produced many vile beings, but none rival the Arch-Sorcerer Quan Chi. In lieu of Netherrealm demons, he prefers to resurrect deceased warriors for use in his sinister plans. Foremost among them is the tortured Shirai Ryu ninja Scorpion, who is Quan Chi’s personal assassin. Quan Chi is building an army of such specters–the purpose of which has yet to be revealed.

Special Moves

  • Skeletal Boost: D, B, BK
  • Ground Burst – Close: D, B, FP
  • Ground Burst – Far: D, B, F, FP
  • Ground Burst – Medium: D, F, FP
  • Skull Ball: D, B, BP
  • Sky Drop: D, B, FK
  • Trance: B, F, FK

Special Moves

  • Fatality 01 – Beat Down: F, F, D, D, FP (Sweeping Distance)
  • Fatality 02 – On Your Knees: D, F, D, F, BK (Sweeping Distance)
  • Babality: F, D, B, BP (Jumping Distance)
  • Brutality:
  • Stage: B, F, D, BP

Raiden

Origin: Earthrealm
Alignment: Good
Story: Raiden is the God of Thunder and Protector of Earthrealm. Ageless and wise beyond measure, he leads Earthrealm’s mortals in the endless battle against the forces of darkness. When Shao Kahn, Emperor of Outworld, threatened to merge his realm with Earthrealm, an overwhelmed Raiden implored the Elder Gods to give Earthrealm a fighting chance. Thus the Mortal Kombat tournament was created. Determined to prevent Armageddon, Raiden tirelessly quests to find a champion worthy of Mortal Kombat.

Special Moves

  • Electric Fly: B, F, FK
  • Electrocute: D, F, BP
  • Lighting: D, B, FP
  • Teleport: D, U
  • Vicinity Blast: D, B, BP

Fatalities

  • Fatality 01 – Just A Scratch: D, F, D, F, FP (Sweeping Distance)
  • Fatality 02 – Transplant: B, F, F, D, BK (Sweeping Distance)
  • Babality: D, B, D, BK (Jumping Distance)
  • Brutality:
  • Stage: D, D, D, BP

Rain

Origin: Outworld
Alignment: Evil
Story: A refugee orphaned by Shao Kahn’s conquest, Rain grew up under the protection of the Edenian Resistance. An exceptional fighter, he soon rose through their ranks. As his reputation grew, so did his arrogance. When Rain demanded leadership of the Resistance forces, he was refused. Infuriated, he turned against his rebel comrades and betrayed them to their sworn enemy. In payment for this treason, Rain was promised his own army by the emperor Shao Kahn. Power would be his – no matter the cost.

Special Moves

  • Aqua Splash: B, F, FP
  • Geyser Kick: D, B, FK
  • H2O Boost: F, D, B, FP
  • Lightning: D, B, BP
  • Super Kick: D, B, BK
  • Water Bubble: D, F, FK
  • Water-Port: D, U

Fatalities

  • Fatality 01 – Bubble Burst: B, F, D, B, BL (Jumping Distance)
  • Fatality 02 – Does It Sting: U, D, B, F, BP (Jumping Distance)
  • Babality: B, D, F, FP (Jumping Distance)
  • Brutality:
  • Stage: F, D, F, BK

Reptile

Origin: Zaterra
Alignment: Evil
Story: His home realm of Zaterra is gone, mysteriously destroyed ages ago. Reptile is the last known surviving member of his race. He has since made Outworld his home. Shao Kahn has made use of Reptile’s mastery of stealth to spy on suspected traitors and slay known enemies of the empire. But the knowledge that he is the last of his kind gnaws at Reptile. He would give anything, kill anyone, if it would bring his realm back from the abyss. Self-pity fuels his aggression as he inflicts suffering and death on others.

Special Moves

  • Acid Hand: D, B, BP
  • Acid Spit: D, F, FP
  • Elbow Dash: B, F, BP
  • Fast Force Ball: B, B, FK
  • Invisibility: D, U, BK
  • Slide: B, F, BK
  • Slow Force Ball: B, B, FP

Fatalities

  • Fatality 01 – Acid Yak: F, F, D, U, FK (Sweeping Distance)
  • Fatality 02 – Weight Loss: D, D, F, B, FP (Sweeping Distance)
  • Fatality 03 – Tasty Meal: B, B, F, D, BL (Jumping Distance) – Requires Reptile’s Classic Costume DLC
  • Babality: B, F, B, D, FK (Jumping Distance)
  • Brutality:
  • Stage: F, D, D, BL

Scorpion

Origin: Earthrealm
Alignment: Neutral
Story: Hanzo Hasashi was once a member of the Japanese Shirai Ryu ninja clan. Given the name Scorpion for his blindingly fast and deadly fighting skill, his life was blessed with glorious combat in the name of his Grand Master. But when he, his family and his clan were brutally exterminated by Sub-Zero and the Lin Kuei, Scorpion’s existence became eternal torment. Resurrected by the malevolent necromancer Quan Chi, he entered the Mortal Kombat tournament to slay Sub-Zero and avenge the murders of his kin.

Special Moves

  • Air Throw: TH
  • Demon Fire: D, B, BP
  • Leg Take-Down: D, B, BK
  • Spear: B, B, FP
  • Teleport Punch: D, B, FK

Fatalities

  • Fatality 01 – Split Decision: F, D, F, BP (Close)
  • Fatality 02 – Nether Gate: B, F, B, FK (Close)
  • Fatality 03 – Toasty: D, U, U, BP (Jumping Distance) – Requires Scorpion’s Classic Costume DLC
  • Babality: D, B, F, D, BP (Jumping Distance)
  • Brutality:
  • Stage: F, U, U, FP

Sektor

Origin: Earthrealm
Alignment: Evil
Story: The son of the Grand Master, it was never in question that Sektor would join the Lin Kuei. What pleases the Grand Master is the degree to which his son relishes the life of an assassin. The secretive clan allows Sektor to express his darker nature, using any means necessary to complete his tasks. Hired by Shang Tsung, his current assignment is to attend the Mortal Kombat tournament and eliminate the Earthrealm competitors before they have a chance to compete.

Special Moves

  • Flame Burner: B, F, BP
  • Straight Missile: B, F, FP
  • Teleport Uppercut: D, F, BK
  • Up Missile – Above: D, B, FK
  • Up Missile – Behind: D, B, F, FK
  • Up Missile – In Front: D, F, B, FK

Fatalities

  • Fatality 01 – Robo-Sek: F, D, B, F, FK (Far)
  • Fatality 02 – The Scarecrow: D, D, F, B, FP (Far)
  • Babality: B, D, D, D, BK (Jumping Distance)
  • Brutality:
  • Stage: D, F, D, BL

Shang Tsung

Origin: Earthrealm
Alignment: Evil
Story: A treacherous sorcerer who consumes the souls of his victims, Shang Tsung has played host to the last nine Mortal Kombat tournaments in Earthrealm, stacking the odds in favor of his master. Originally from Earthrealm, Shang Tsung’s magical abilities led him to discover the realm of Outworld. There he fell in league with its ruler, Shao Kahn, and pledged his life to him in return for enhanced power. He is now bound to the emperor by powerful dark magic. For centuries he has submissively done Shao Kahn’s bidding. Should he fail in his mission to secure Earthrealm, he will suffer the emperor’s wrath.

Special Moves

  • Fireskull: B, B, FP
  • Ground Fireskull – Close: D, U, BK
  • Ground Fireskull – Far: D, B, BK
  • Ground Fireskull – Mid: D, F, BK
  • Soul Steal: F, D, B, FK
  • Up Fireskull – Above: D, U, BP
  • Up Fireskull – Behind: D, F, BP
  • Up Fireskull – In Front: D, B, BP

Fatalities

  • Fatality 01 – Bang Bang: D, B, D, F, FK (Jumping Distance)
  • Fatality 02 – Identity Theft: D, D, B, D, BP (Jumping Distance)
  • Babality: D, B, D, FK (Jumping Distance)
  • Brutality:
  • Stage: U, U, B, FP

Shao Khan

Origin: Outworld
Alignment: Evil
Story: Emperor Shao Kahn’s lust for power is matched only by his ruthlessness. Millennia ago he overthrew Onaga as ruler of Outworld and has conquered many other realms since. Eventually he turned his attention to Earthrealm. The Mortal Kombat tournament prevents him from taking the realm by force, but if Shao Kahn’s champions win 10 consecutive tournaments, Earthrealm will be his. As long as his champion Shang Tsung and Prince Goro do not fail him, he will be victorious.

Special Moves

  • Hammer Cut: D, B, BK
  • Hammer Swing: B, F, BK
  • Hammer Toss: B, F, FK
  • Shoulder Charge: B, F, FP
  • Spear Toss: D, B, BP
  • Taunt (Laugh): D, B, FP
  • Taunt (Point): D, F, FP
  • Upward Shoulder: B, F, BP

Fatalities

  • Fatality 01 – Double Down:
  • Fatality 02 – Home Run:
  • Babality:
  • Brutality:
  • Stage:

Sheeva

Origin: Outworld
Alignment: Evil
Story: Sheeva is a member of the four-armed Shokan race. Her markings reveal that she is of the royal Draco lineage. Like all Shokan, she pledged her life to Shao Kahn, bringing honor to her race by serving him. During an attack by Edenian rebels on Shao Kahn’s fortress, Sheeva fiercely protected Queen Sindel and prevented her capture. She was subsequently appointed Sindel’s personal bodyguard until the queen’s mysterious death in Earthrealm. Sheeva is now the master jailer of Shao Kahn’s oppressive dungeon.

Special Moves

  • Anti-Air Grab: D, F, FP
  • Fireball: D, F, BP
  • Grab And Punch: B, F, FK
  • Ground Pound: D, B, BK
  • Jump Stomp: D, U
  • Low Grab: D, B, FK

Fatalities

  • Fatality 01 – Stripped Down: F, D, D, F, FP (Sweeping Distance)
  • Fatality 02 – Lend A Hand: F, B, F, B, BK (Sweeping Distance)
  • Babality: D, D, D, B, BK (Jumping Distance)
  • Brutality:
  • Stage: D, D, D, D, FP

Sindel

Origin: Edenia
Alignment: Evil
Story: The mother of Kitana, Queen Sindel was forced into marriage with Shao Kahn when he conquered her realm of Edenia. In an attempt to thwart the emperor’s designs on Earthrealm, she sacrificed herself. Her suicide created a magical ward preventing him from setting foot there. But now the barrier has been dissolved. Sindel has been resurrected, her mind enslaved by Shao Kahn.

Special Moves

  • Fireball: D, F, FP
  • Hair Whip: D, F, BP
  • Hover: D, D, U
  • Low Fireball: D, F, FK
  • Step Up: D, F, BK
  • Yell: B, D, BP

Fatalities

  • Fatality 01 – Migraine: B, F, D, F, FP (Sweeping Distance)
  • Fatality 02 – Mouthful: B, F, U, BP (Sweeping Distance)
  • Babality: D, D, D, U (Jumping Distance)
  • Brutality:
  • Stage: D, D, D, FP

Skarlet

Origin: Outworld
Alignment: Evil
Story: Shao Kahn has many warriors under his command, but his trust lies solely in the fighters of his own creation. Warrior blood gathered from countless battlefields, fused with sorcery, produced his most effective enforcer yet: Skarlet. An expert tracker, she preys on those deemed enemies of the empire. During kombat, Skarlet gains strength from her opponent’s blood, absorbing it through her skin. Shao Kahn has a new mission for this formidable kombatant: discover Quan Chi’s true intentions and kill him if he plots betrayal of the emperor.

Special Moves

  • Air Dagger (Close): D, B, FP
  • Air Dagger (Far): D, F, FP
  • Blood Ball: F, D, B, FP
  • Blood Drop: D, B, BK
  • Dagger Toss: D, F, FP
  • Down Slash: D, B, BP
  • Up Slash: D, F, BP
  • Red Dash: D, F, FK
  • Red Slide: BK (During Red Dash)

Fatalities

  • Fatality 01 – Blood Bath: D, B, D, D, BL (Close)
  • Fatality 02 – Make It Rain: F, B, D, D, BK (Jumping Distance)
  • Babality: D, B, D, F, BP (Jumping Distance)
  • Brutality:
  • Stage: F, B, F, FP

Smoke

Origin: Earthrealm
Alignment: Good
Story: Originating from Prague, Tomas Vrbada was recruited by the Lin Kuei for his impressive ability to escape capture. Able to transform into a wisp of smoke, his talent has proved useful on countless missions. Smoke has no memory of his childhood. His only family is the Lin Kuei, more specifically the younger Sub-Zero, who is like a brother to him. It has been Smoke’s hope that through the Lin Kuei he will discover his past–and the origin of his power.

Special Moves

  • Air Throw: TH
  • Invisibility: D, U, FK
  • Teleport: D, B, BK
  • Shake: B, F, FP (Projectile Counter)
  • Smoke Cloud: D, B, BP
  • Smoke Away (Escape): F, B, FK
  • Smoke Towards (Dash): B, F, FK

Fatalities

  • Fatality 01 – Smoked Out: B, F, B, F, FP (Sweeping Distance)
  • Fatality 02 – Tremor: B, B, D, F, BP (Sweeping Distance)
  • Babality: D, B, D, F, D (Jumping Distance)
  • Brutality:
  • Stage: F, U, U, FP

Sonya Blade

Origin: Earthrealm
Alignment: Good
Story: As a girl, Sonya idolized her father, a U.S. Marine. When he embarked on a covert operation and never returned, she vowed to honor his memory. She joined the Marines and pushed herself hard, quickly rising in rank. Sonya’s impulsiveness didn’t win her many friends, but her skills and loyalty gained the respect and admiration of all who fought beside her. Though she has never given up her quest to uncover the truth behind her father’s disappearance, she realizes that she might never see him again. Now Sonya finds herself caught up in the mysterious Mortal Kombat tournament. Like her father, she too could become a casualty of war.

Special Moves

  • Air Drop: (D+BK)
  • Air Throw: TH
  • Arc Kick: D, B, BK
  • Energy Ring Blast: B, F, BP
  • Kartwheel: D, F, FK
  • Kiss: D, B, FP
  • Leg Grab: B, F, BK

Fatalities

  • Fatality 01 – Scissor Split: D, D, B, F, FP (Jumping Distance)
  • Fatality 02 – Kut-Throat: D, B, F, B, BK (Sweeping Distance)
  • Babality: D, D, F, FK (Jumping Distance)
  • Brutality:
  • Stage: B, F, D, BP

Stryker

Origin: Earthrealm
Alignment: Good
Story: One of New York City’s Finest, Stryker is a one-man SWAT team. He was once decorated for single-handedly thwarting the terrorists in the famous Greenberg Tower Incident, and again for rescuing passengers of a speeding crosstown bus rigged to explode. He was unprepared, however, for the magical portal that spewed forth creatures from another realm–a realm he didn’t even know existed. So far his kombat training has gotten him through the first wave of creatures. It’ll take more than rocket-launching Tarkatans to stop this die-hard cop.

Special Moves

  • Baton Sweep: D, B, BK
  • Grenade – High: D, B, BP
  • Grenade – Low: D, B, FP
  • Gun Shot: B, F, FP
  • Roll Toss: B, F, BK

Fatalities

  • Fatality 01 – Time Served: F, D, F, FK (Sweeping Distance)
  • Fatality 02 – Have a Blast: D, F, D, F, BL (Sweeping Distance)
  • Babality: D, F, D, B, BP (Jumping Distance)
  • Brutality:
  • Stage: F, U, U, BK

Sub-Zero

Origin: Earthrealm
Alignment: Good
Story: An assassin of the Lin Kuei clan, Kuai Liang commands the power of ice and cold. Unlike other members of his clan, he and his older brother, Bi-Han, were abducted as children by the Lin Kuei and trained in the techniques of assassination throughout their lives. Though his codename is Tundra, he has now assumed the mantle of Sub-Zero to honor his brother after Bi-Han’s mysterious death. Sub-Zero tirelessly hunts the one who killed his brother.

Special Moves

  • Ice Freeze: D, F, FK
  • Ice Clone: D, B, FP
  • Puddle Freeze: D, B, FK
  • Slide: B, F, BK

Fatalities

  • Fatality 01 – Have An Ice Day: B, F, D, F, BK (Sweeping Distance)
  • Fatality 02 – Spinal Smash: D, B, D, F, BP (Sweeping Distance)
  • Fatality 03 – Spine Rip: F, D, F, BP (Close) – Requires Sub-Zero’s Classic Costume DLC
  • Babality: D, B, D, BK (Jumping Distance)
  • Brutality:
  • Stage: F, D, B, BP

Introductory story for each character has been taken from MKWiki.

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